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In Progress gameplay

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Breath gameplay clip of the Fangame Sly Cooper, A Thief in Godot. My contributions to this clip are Sly's model, textures, rig, and character animations, with the exception of his tail, which was handled by Noah Chase. 

Carmelita Animation reel​

Gameplay animations for Carmelita, who will serve as a placeholder enemy, once she is implemented in engine.

Assets1.png
Effiel Tower.png

Various 3d Assets I've made that haven't been implemented in the current build of the project. My goal with these assets is to evoke the overall feel of Sly 1 and 2's Paris levels without being 1:1 replicas.  Sly Cooper's environment art makes heavy use of asymmetrical shapes.

Screenshot 2025-10-10 023227_edited_edit
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